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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-09 22:06:55 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-09 22:06:55 +0300 |
commit | f2176b3ff3c5df9ab43d1b0489e3bb350d1015f6 (patch) | |
tree | f64f3e8453f4c54de37ecd625f6796b43bccd398 /intern/cycles/render/nodes.h | |
parent | c2d37929b4aaaef87bad1d2e90cc76d0c4765e8d (diff) |
Shading: Extend Musgrave node to other dimensions.
This patch extends Musgrave noise to operate in 1D, 2D, 3D, and 4D
space. The Color output was also removed because it was identical
to the Fac output.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5566
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 769687f1f19..5d7e074f62b 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -236,8 +236,9 @@ class MusgraveTextureNode : public TextureNode { return NODE_GROUP_LEVEL_2; } + int dimensions; NodeMusgraveType type; - float scale, detail, dimension, lacunarity, offset, gain; + float w, scale, detail, dimension, lacunarity, offset, gain; float3 vector; }; |