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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-09 17:22:16 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-09 17:22:16 +0300 |
commit | 6fc166967989072bda085ae4cf54fc513f6f1daf (patch) | |
tree | fa5e0d9f33200fce7b16e6de5528ff8bf790a45e /intern/cycles/render/nodes.h | |
parent | 17c95d0a96e306b2f38ff6e489064d6f021e494c (diff) |
Cycles: Initial work towards selective nodes support compilation
The goal is to be able to compile kernel with nodes which are actually needed
to render current scene, hence improving performance of the kernel,
The idea is:
- Have few node groups, starting with a group which contains nodes are used
really often, and then couple of groups which will be extension of this one.
- Have feature-based nodes disabling, so it's possible to disable nodes related
to features which are not used with the currently used nodes group.
This commit only lays down needed routines for this approach, actual split will
happen later after gathering statistics from bunch of production scenes.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 686fb5e2fd7..ac7bbaf3547 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -415,6 +415,7 @@ public: void attributes(Shader *shader, AttributeRequestSet *attributes); bool has_spatial_varying() { return true; } + virtual int get_feature() { return NODE_FEATURE_HAIR; } }; class ValueNode : public ShaderNode { |