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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /intern/cycles/render/nodes.h
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index d7a110af83b..36348044bbc 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -316,14 +316,14 @@ public:
ClosureType closure;
};
-class TransparentVolumeNode : public VolumeNode {
+class AbsorptionVolumeNode : public VolumeNode {
public:
- SHADER_NODE_CLASS(TransparentVolumeNode)
+ SHADER_NODE_CLASS(AbsorptionVolumeNode)
};
-class IsotropicVolumeNode : public VolumeNode {
+class ScatterVolumeNode : public VolumeNode {
public:
- SHADER_NODE_CLASS(IsotropicVolumeNode)
+ SHADER_NODE_CLASS(ScatterVolumeNode)
};
class HairBsdfNode : public BsdfNode {