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author | Thomas Dinges <blender@dingto.org> | 2015-12-07 01:47:38 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2015-12-07 01:47:38 +0300 |
commit | a3d774e4c94868c747230a200e0a41e371f547bd (patch) | |
tree | 6ce137910b6659e20d1029b9812da7cba68980e5 /intern/cycles/render/nodes.h | |
parent | c6be3fe9972885b7a97d8f5722575d0e9a6d32fb (diff) |
Cycles: Fold Value and RGB node as well.
This way, connecting Value or RGB node to e.g. a Math node will still allow folding.
Note: The same should be done for the ConvertNode, but I leave that for another day.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 1fa4b67c6b9..51efbc37f38 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -485,6 +485,8 @@ class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) + bool constant_fold(ShaderOutput *socket, float3 *optimized_value); + float value; }; @@ -492,6 +494,8 @@ class ColorNode : public ShaderNode { public: SHADER_NODE_CLASS(ColorNode) + bool constant_fold(ShaderOutput *socket, float3 *optimized_value); + float3 value; }; |