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authorThomas Dinges <blender@dingto.org>2015-12-07 01:47:38 +0300
committerThomas Dinges <blender@dingto.org>2015-12-07 01:47:38 +0300
commita3d774e4c94868c747230a200e0a41e371f547bd (patch)
tree6ce137910b6659e20d1029b9812da7cba68980e5 /intern/cycles/render/nodes.h
parentc6be3fe9972885b7a97d8f5722575d0e9a6d32fb (diff)
Cycles: Fold Value and RGB node as well.
This way, connecting Value or RGB node to e.g. a Math node will still allow folding. Note: The same should be done for the ConvertNode, but I leave that for another day.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 1fa4b67c6b9..51efbc37f38 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -485,6 +485,8 @@ class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
+
float value;
};
@@ -492,6 +494,8 @@ class ColorNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ColorNode)
+ bool constant_fold(ShaderOutput *socket, float3 *optimized_value);
+
float3 value;
};