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author | Pascal Schoen <pascal.schoen@adidas-group.com> | 2017-05-18 14:15:32 +0300 |
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committer | Pascal Schoen <pascal.schoen@adidas-group.com> | 2017-05-18 14:18:19 +0300 |
commit | 32c9d2322ccbf1bcfbe8a320d1e334d5e5d63d7b (patch) | |
tree | df34c1918df8eeb7637661d84b648040b97ae378 /intern/cycles/render/nodes.h | |
parent | 208462e424d319b3590d0b09cacf0b3807239972 (diff) |
Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected
Renamed the "Transparency" input of the Principled BSDF to
"Transmission" and "Refraction Roughness" to "Transmission Roughness".
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index a56313bd5d4..aac6ce2f375 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -378,13 +378,13 @@ public: void compile(SVMCompiler& compiler, ShaderInput *metallic, ShaderInput *subsurface, ShaderInput *subsurface_radius, ShaderInput *specular, ShaderInput *roughness, ShaderInput *specular_tint, ShaderInput *anisotropic, ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss, - ShaderInput *ior, ShaderInput *transparency, ShaderInput *anisotropic_rotation, ShaderInput *refraction_roughness); + ShaderInput *ior, ShaderInput *transmission, ShaderInput *anisotropic_rotation, ShaderInput *transmission_roughness); float3 base_color; float3 subsurface_color, subsurface_radius; float metallic, subsurface, specular, roughness, specular_tint, anisotropic, - sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transparency, - anisotropic_rotation, refraction_roughness; + sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transmission, + anisotropic_rotation, transmission_roughness; float3 normal, clearcoat_normal, tangent; float surface_mix_weight; ClosureType distribution, distribution_orig; |