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authorPascal Schoen <pascal.schoen@adidas-group.com>2017-05-18 14:15:32 +0300
committerPascal Schoen <pascal.schoen@adidas-group.com>2017-05-18 14:18:19 +0300
commit32c9d2322ccbf1bcfbe8a320d1e334d5e5d63d7b (patch)
treedf34c1918df8eeb7637661d84b648040b97ae378 /intern/cycles/render/nodes.h
parent208462e424d319b3590d0b09cacf0b3807239972 (diff)
Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected
Renamed the "Transparency" input of the Principled BSDF to "Transmission" and "Refraction Roughness" to "Transmission Roughness".
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index a56313bd5d4..aac6ce2f375 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -378,13 +378,13 @@ public:
void compile(SVMCompiler& compiler, ShaderInput *metallic, ShaderInput *subsurface, ShaderInput *subsurface_radius,
ShaderInput *specular, ShaderInput *roughness, ShaderInput *specular_tint, ShaderInput *anisotropic,
ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss,
- ShaderInput *ior, ShaderInput *transparency, ShaderInput *anisotropic_rotation, ShaderInput *refraction_roughness);
+ ShaderInput *ior, ShaderInput *transmission, ShaderInput *anisotropic_rotation, ShaderInput *transmission_roughness);
float3 base_color;
float3 subsurface_color, subsurface_radius;
float metallic, subsurface, specular, roughness, specular_tint, anisotropic,
- sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transparency,
- anisotropic_rotation, refraction_roughness;
+ sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transmission,
+ anisotropic_rotation, transmission_roughness;
float3 normal, clearcoat_normal, tangent;
float surface_mix_weight;
ClosureType distribution, distribution_orig;