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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-05 01:40:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-05 01:40:39 +0400
commitfedc8e17223cc5490d465788cac211328a712e5f (patch)
tree78fa4eb2ab6a50cc29dcb411272c71b24d971568 /intern/cycles/render/nodes.h
parent984e9f9cc8eee131c6602b326e588d2903eda90a (diff)
Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the object itself. This was used in e.g. Big Buck Bunny for texturing instanced feathers with a UV map on the bird. Many files changed, mainly to do some refactoring to get rid of G.rendering global in duplilist code.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 82bead7e41a..e8e584dd8ef 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -284,6 +284,8 @@ class TextureCoordinateNode : public ShaderNode {
public:
SHADER_NODE_CLASS(TextureCoordinateNode)
void attributes(AttributeRequestSet *attributes);
+
+ bool from_dupli;
};
class LightPathNode : public ShaderNode {