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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-07-21 03:50:30 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-07-21 03:56:17 +0300 |
commit | 1c6b8c6675b060bbdcbe40c2224e916536c00b49 (patch) | |
tree | bd1f14f1d832628c97470b317805e3253fb5fe24 /intern/cycles/render/nodes.h | |
parent | 97ef8777fcd2228e1787d79572b5491387a3eeee (diff) |
Fix Cycles OSL script node not working in shader using bump, after node type refactoring.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index c98ff6f278d..caad11af0f8 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -921,7 +921,7 @@ public: class OSLNode : public ShaderNode { public: - static OSLNode *create(size_t num_inputs); + static OSLNode *create(size_t num_inputs, const OSLNode *from = NULL); ~OSLNode(); ShaderNode *clone() const; |