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authorLukas Stockner <lukas.stockner@freenet.de>2015-10-08 04:31:15 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2015-10-08 16:45:45 +0300
commite3abcd6723afe24eabf2a332112e4c7a74cceae3 (patch)
tree45fcb529a4e88011f7a380620293ac8df98f9e3e /intern/cycles/render/nodes.h
parent3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (diff)
Cycles: Add an interpolation option to environment textures
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures. Reviewers: sergey Differential Revision: https://developer.blender.org/D1544
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 5065e68345a..39709c26398 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -116,6 +116,7 @@ public:
void *builtin_data;
ustring color_space;
ustring projection;
+ InterpolationType interpolation;
bool animated;
static ShaderEnum color_space_enum;