diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2016-06-19 13:28:50 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-06-19 21:17:28 +0300 |
commit | f7bada00a73e3117b46742ece279fc95bac7e81f (patch) | |
tree | d61cd3afde9678e9909c3da82ae3019247fefef4 /intern/cycles/render/nodes.h | |
parent | 81e391a72747fe4d8ab1978a0929719844df35a1 (diff) |
Cycles: add constant folding for more color operation nodes.
Invert, brightness & constrast, separate/combine and Mix RGB blend modes
and clamping.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 8d73a94abb5..978908f4c78 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -643,7 +643,7 @@ public: class InvertNode : public ShaderNode { public: SHADER_NODE_CLASS(InvertNode) - + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float fac; @@ -667,6 +667,7 @@ public: class CombineRGBNode : public ShaderNode { public: SHADER_NODE_CLASS(CombineRGBNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float r, g, b; @@ -675,6 +676,7 @@ public: class CombineHSVNode : public ShaderNode { public: SHADER_NODE_CLASS(CombineHSVNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float h, s, v; @@ -683,6 +685,7 @@ public: class CombineXYZNode : public ShaderNode { public: SHADER_NODE_CLASS(CombineXYZNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float x, y, z; @@ -701,6 +704,7 @@ public: class BrightContrastNode : public ShaderNode { public: SHADER_NODE_CLASS(BrightContrastNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_1; } float3 color; @@ -711,6 +715,7 @@ public: class SeparateRGBNode : public ShaderNode { public: SHADER_NODE_CLASS(SeparateRGBNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float3 color; @@ -719,6 +724,7 @@ public: class SeparateHSVNode : public ShaderNode { public: SHADER_NODE_CLASS(SeparateHSVNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float3 color; @@ -727,6 +733,7 @@ public: class SeparateXYZNode : public ShaderNode { public: SHADER_NODE_CLASS(SeparateXYZNode) + bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized); virtual int get_group() { return NODE_GROUP_LEVEL_3; } float3 vector; |