Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:02 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:02 +0400
commit27d647dcf8c5d9ea46133761c899bce0860e0fa2 (patch)
tree8c3ef1e71c55f5e79be2a73a1650c2a61a50a8d2 /intern/cycles/render/nodes.h
parentccffb6811c9db614047e9dba0eb5e509609128dc (diff)
Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either radial around X/Y/Z axis, or from a UV map. The default tangent for the anisotropic BSDF and geometry node is now always radial Z, for UV tangent use this node now. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent * Normal Map: generate a perturbed normal from an RGB normal map image. This is usually chained with an Image Texture node in the color input, to specify the normal map image. For tangent space normal maps, the UV coordinates for the image must match, and the image texture should be set to Non-Color mode to give correct results. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map * Refraction BSDF: for best results this node should be considered as a building block and not be used on its own, but rather mixed with a glossy node using a fresnel type factor. Otherwise it will give quite dark results at the edges for glossy refraction. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction * Ambient Occlusion: controls the amount of AO a surface receives, rather than having just a global factor in the world. Note that this outputs a shader and not a color, that's for another time. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index d90cae5f668..27b07769e28 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -240,6 +240,14 @@ public:
static ShaderEnum distribution_enum;
};
+class RefractionBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(RefractionBsdfNode)
+
+ ustring distribution;
+ static ShaderEnum distribution_enum;
+};
+
class EmissionNode : public ShaderNode {
public:
SHADER_NODE_CLASS(EmissionNode)
@@ -257,6 +265,11 @@ public:
SHADER_NODE_CLASS(HoldoutNode)
};
+class AmbientOcclusionNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(AmbientOcclusionNode)
+};
+
class VolumeNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VolumeNode)
@@ -457,6 +470,31 @@ public:
vector<ustring> output_names;
};
+class NormalMapNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(NormalMapNode)
+ void attributes(AttributeRequestSet *attributes);
+
+ ustring space;
+ static ShaderEnum space_enum;
+
+ ustring attribute;
+};
+
+class TangentNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(TangentNode)
+ void attributes(AttributeRequestSet *attributes);
+
+ ustring direction_type;
+ static ShaderEnum direction_type_enum;
+
+ ustring axis;
+ static ShaderEnum axis_enum;
+
+ ustring attribute;
+};
+
CCL_NAMESPACE_END
#endif /* __NODES_H__ */