diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
commit | cf359f6c7f259bf669a144c9a455fe79780fc6ff (patch) | |
tree | bb3e2ce16b033d123fa3dd783a98da533c2c68bb /intern/cycles/render/nodes.h | |
parent | cca324e468db471d7988a37e5804bc3f432160d6 (diff) |
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.
Example render:
http://www.pasteall.org/pic/show.php?id=53202
ToDo:
* Move some functions into an util file, maybe a common util_color.h or so.
* Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 2c5d9b7177a..f19e0742906 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -457,6 +457,11 @@ public: bool use_pixel_size; }; +class WavelengthNode : public ShaderNode { +public: + SHADER_NODE_CLASS(WavelengthNode) +}; + class MathNode : public ShaderNode { public: SHADER_NODE_CLASS(MathNode) |