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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:35 +0400
commiteb87529e23cdc744ed52b00f3de25e208b29d7f1 (patch)
treea0579a1bfb292d8908c8e704a6d82f4dc3f47ecb /intern/cycles/render/nodes.h
parente02b23b81ab05579c0ee11ee3a1acb283643e528 (diff)
Cycles OSL: shader script node
Documentation here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles These changes require an OSL build from this repository: https://github.com/DingTo/OpenShadingLanguage The lib/ OSL has not been updated yet, so you might want to keep OSL disabled until that is done. Still todo: * Auto update for external .osl files not working currently, press update manually * Node could indicate better when a refresh is needed * Attributes like UV or generated coordinates may be missing when requested from an OSL shader, need a way to request them to be loaded by cycles * Expose string, enum and other non-socket parameters * Scons build support Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index fbc61e12fd4..0508bf6b266 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -445,6 +445,18 @@ public:
SHADER_NODE_CLASS(SetNormalNode)
};
+class OSLScriptNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(OSLScriptNode)
+ string filepath;
+ string bytecode_hash;
+
+ /* ShaderInput/ShaderOutput only stores a shallow string copy (const char *)!
+ * The actual socket names have to be stored externally to avoid memory errors. */
+ vector<ustring> input_names;
+ vector<ustring> output_names;
+};
+
CCL_NAMESPACE_END
#endif /* __NODES_H__ */