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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:35 +0400 |
commit | eb87529e23cdc744ed52b00f3de25e208b29d7f1 (patch) | |
tree | a0579a1bfb292d8908c8e704a6d82f4dc3f47ecb /intern/cycles/render/nodes.h | |
parent | e02b23b81ab05579c0ee11ee3a1acb283643e528 (diff) |
Cycles OSL: shader script node
Documentation here:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles
These changes require an OSL build from this repository:
https://github.com/DingTo/OpenShadingLanguage
The lib/ OSL has not been updated yet, so you might want to keep OSL disabled
until that is done.
Still todo:
* Auto update for external .osl files not working currently, press update manually
* Node could indicate better when a refresh is needed
* Attributes like UV or generated coordinates may be missing when requested from
an OSL shader, need a way to request them to be loaded by cycles
* Expose string, enum and other non-socket parameters
* Scons build support
Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index fbc61e12fd4..0508bf6b266 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -445,6 +445,18 @@ public: SHADER_NODE_CLASS(SetNormalNode) }; +class OSLScriptNode : public ShaderNode { +public: + SHADER_NODE_CLASS(OSLScriptNode) + string filepath; + string bytecode_hash; + + /* ShaderInput/ShaderOutput only stores a shallow string copy (const char *)! + * The actual socket names have to be stored externally to avoid memory errors. */ + vector<ustring> input_names; + vector<ustring> output_names; +}; + CCL_NAMESPACE_END #endif /* __NODES_H__ */ |