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authorThomas Dinges <blender@dingto.org>2013-08-01 00:05:13 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 00:05:13 +0400
commit2a25acb108feed74514d01517e1cb870c4d6851c (patch)
treedbb611d644fdd7f32282c79b7adf863443982654 /intern/cycles/render/nodes.h
parentb6024a0e758bdca254c2ae824f04b37912661eaf (diff)
Cycles / Vector Transform node:
* Code cleanup to avoid duplicated enum code. * Added a third type for conversion next to Point and Vector: Normal. This is basically the same result as with the Vector type, but normalizes the vector at the end. Thanks to Brecht for code review!
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index ed4d24c774a..46b426ea20b 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -513,8 +513,7 @@ public:
ustring convert_to;
static ShaderEnum type_enum;
- static ShaderEnum convert_from_enum;
- static ShaderEnum convert_to_enum;
+ static ShaderEnum convert_space_enum;
};
class BumpNode : public ShaderNode {