diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
commit | e6a84eb1b542e7cafe5e760530882bb806f3c433 (patch) | |
tree | e3d7b9f8dab6c2d55ec0d45297ba281599f3e92f /intern/cycles/render/nodes.h | |
parent | f44e80e6387601dea6e4e0801d0a387455a02d31 (diff) |
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 364209f8c5e..ff9e3647d01 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -41,6 +41,9 @@ public: float3 rotation; float3 scale; + float3 min, max; + bool use_minmax; + enum Mapping { NONE=0, X=1, Y=2, Z=3 }; Mapping x_mapping, y_mapping, z_mapping; @@ -277,6 +280,11 @@ public: SHADER_NODE_CLASS(LightPathNode) }; +class LightFalloffNode : public ShaderNode { +public: + SHADER_NODE_CLASS(LightFalloffNode) +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) |