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author | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
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committer | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
commit | e9ba345c46c93a193193f01d4bfac714a666d384 (patch) | |
tree | 49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/render/nodes.h | |
parent | 857df8065face58eff5556953cdf2dd72e09f2b6 (diff) |
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)
This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.
The UI appears under the particle tab and there is a new hair info node available.
It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 8012a99ff05..ee7afccb0e1 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -331,6 +331,11 @@ public: void attributes(AttributeRequestSet *attributes); }; +class HairInfoNode : public ShaderNode { +public: + SHADER_NODE_CLASS(HairInfoNode) +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) |