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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
commit | fe09b24e86e340e733f91c8ed9fcc7b8519157f4 (patch) | |
tree | dfe21334e003d8e73ea993d5fcac54c19facd987 /intern/cycles/render/nodes.h | |
parent | e9a61cd29db61513dedeb4d656e7dadff7439b1a (diff) |
Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal
for the BSDF, for example if you want to have only bump on one of the layers in
a multilayer material.
The Bump node can be used to generate a normal from a scalar value, the same as
what happens when you connect a scalar value to the displacement output.
Documentation has been updated with the latest changes:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Patch by Agustin Benavidez, some implementation tweaks by me.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 6e5d7be0091..fbc61e12fd4 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -440,6 +440,11 @@ public: float4 ramp[RAMP_TABLE_SIZE]; }; +class SetNormalNode : public ShaderNode { +public: + SHADER_NODE_CLASS(SetNormalNode) +}; + CCL_NAMESPACE_END #endif /* __NODES_H__ */ |