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author | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2013-09-16 03:58:00 +0400 |
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committer | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2013-09-16 03:58:00 +0400 |
commit | 3306afac876b545d85b121ea1bc7539d5c759d94 (patch) | |
tree | 776bcec11cd821a8bd2f3c73e8f306b9a06c2838 /intern/cycles/render/nodes.h | |
parent | 0e46f1b1f8ceda9b2705691fbc82ac254de78aee (diff) |
Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.
Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 50338ddd5c0..d58c6633a41 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -321,6 +321,15 @@ public: SHADER_NODE_CLASS(IsotropicVolumeNode) }; +class HairBsdfNode : public BsdfNode { +public: + SHADER_NODE_CLASS(HairBsdfNode) + + ustring component; + static ShaderEnum component_enum; + +}; + class GeometryNode : public ShaderNode { public: SHADER_NODE_CLASS(GeometryNode) |