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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
commit | 313b78928970a82ab547b07f21f04fc032491ca1 (patch) | |
tree | 465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /intern/cycles/render/nodes.h | |
parent | 42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff) |
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 13c096a00c2..9ac42ffc76c 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1239,6 +1239,17 @@ class MapRangeNode : public ShaderNode { float value, from_min, from_max, to_min, to_max; }; +class ClampNode : public ShaderNode { + public: + SHADER_NODE_CLASS(ClampNode) + void constant_fold(const ConstantFolder &folder); + virtual int get_group() + { + return NODE_GROUP_LEVEL_3; + } + float value, min, max; +}; + class MathNode : public ShaderNode { public: SHADER_NODE_CLASS(MathNode) |