diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-21 16:52:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-21 16:52:28 +0400 |
commit | c3e1fce77552b5626d2939710cb6d0020891d218 (patch) | |
tree | 5d59df38ec009f21000a959531129aa511868773 /intern/cycles/render/nodes.h | |
parent | ea11bc980ad428950efb430618a6de439ffd5951 (diff) |
Cycles: add Object Info node, with outputs object location, object/material
pass index, and a random number unique to the instance of the object.
This can be useful to give some variation to a single material assigned to
multiple instances, either manually controlled through the object index, based
on the object location, or randomized for each instance.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index ff9e3647d01..2d0d58d1e94 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -285,6 +285,11 @@ public: SHADER_NODE_CLASS(LightFalloffNode) }; +class ObjectInfoNode : public ShaderNode { +public: + SHADER_NODE_CLASS(ObjectInfoNode) +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) |