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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-21 16:52:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-21 16:52:28 +0400
commitc3e1fce77552b5626d2939710cb6d0020891d218 (patch)
tree5d59df38ec009f21000a959531129aa511868773 /intern/cycles/render/nodes.h
parentea11bc980ad428950efb430618a6de439ffd5951 (diff)
Cycles: add Object Info node, with outputs object location, object/material
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index ff9e3647d01..2d0d58d1e94 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -285,6 +285,11 @@ public:
SHADER_NODE_CLASS(LightFalloffNode)
};
+class ObjectInfoNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(ObjectInfoNode)
+};
+
class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)