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authorCharlie Jolly <charlie>2020-02-17 18:15:46 +0300
committerCharlie Jolly <mistajolly@gmail.com>2020-02-17 18:43:18 +0300
commit20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (patch)
tree16eee69e8e1d3bdfb902e05df15b055f7141fd4d /intern/cycles/render/nodes.h
parentab3a6e050c856345d10f8e36155913288559e4dc (diff)
Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 8346ac77ae6..3cf1c56feb0 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1384,6 +1384,22 @@ class VectorMathNode : public ShaderNode {
NodeVectorMathType type;
};
+class VectorRotateNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(VectorRotateNode)
+
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_3;
+ }
+ NodeVectorRotateType type;
+ float3 vector;
+ float3 center;
+ float3 axis;
+ float angle;
+ float3 rotation;
+};
+
class VectorTransformNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorTransformNode)