diff options
author | Charlie Jolly <charlie> | 2020-02-17 18:15:46 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2020-02-17 18:43:18 +0300 |
commit | 20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (patch) | |
tree | 16eee69e8e1d3bdfb902e05df15b055f7141fd4d /intern/cycles/render/nodes.h | |
parent | ab3a6e050c856345d10f8e36155913288559e4dc (diff) |
Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D3789
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 8346ac77ae6..3cf1c56feb0 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1384,6 +1384,22 @@ class VectorMathNode : public ShaderNode { NodeVectorMathType type; }; +class VectorRotateNode : public ShaderNode { + public: + SHADER_NODE_CLASS(VectorRotateNode) + + virtual int get_group() + { + return NODE_GROUP_LEVEL_3; + } + NodeVectorRotateType type; + float3 vector; + float3 center; + float3 axis; + float angle; + float3 rotation; +}; + class VectorTransformNode : public ShaderNode { public: SHADER_NODE_CLASS(VectorTransformNode) |