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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
commit | 2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch) | |
tree | bf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/render/nodes.h | |
parent | f80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff) |
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 171568644fb..13e9b65fa07 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -979,6 +979,22 @@ class VolumeInfoNode : public ShaderNode { void expand(ShaderGraph *graph); }; +class VertexColorNode : public ShaderNode { + public: + SHADER_NODE_CLASS(VertexColorNode) + void attributes(Shader *shader, AttributeRequestSet *attributes); + bool has_attribute_dependency() + { + return true; + } + bool has_spatial_varying() + { + return true; + } + + ustring layer_name; +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) |