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authorCampbell Barton <ideasman42@gmail.com>2012-06-09 21:22:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-09 21:22:52 +0400
commit0fbb6bff27139d66951fe223ff322c609d368a18 (patch)
treee75d0d4399e4b82746f4edbc0c2e20e8c25f7015 /intern/cycles/render/object.cpp
parent2f60d9b0b9af1df967e29fd1822d82ffd2450d0f (diff)
style cleanup: block comments
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 259a0d25bcc..376a7911fc9 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -89,7 +89,7 @@ void Object::apply_transform()
Transform ntfm = transform_transpose(transform_inverse(tfm));
/* we keep normals pointing in same direction on negative scale, notify
- mesh about this in it (re)calculates normals */
+ * mesh about this in it (re)calculates normals */
if(transform_negative_scale(tfm))
mesh->transform_negative_scaled = true;
@@ -161,7 +161,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
Transform itfm = transform_inverse(tfm);
/* compute surface area. for uniform scale we can do avoid the many
- transform calls and share computation for instances */
+ * transform calls and share computation for instances */
/* todo: correct for displacement, and move to a better place */
float uniform_scale;
float surface_area = 0.0f;
@@ -206,8 +206,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
if(need_motion == Scene::MOTION_PASS) {
/* motion transformations, is world/object space depending if mesh
- comes with deformed position in object space, or if we transform
- the shading point in world space */
+ * comes with deformed position in object space, or if we transform
+ * the shading point in world space */
Transform mtfm_pre = ob->motion.pre;
Transform mtfm_post = ob->motion.post;