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authorNathan Letwory <nathan@mcneel.com>2014-05-16 17:43:28 +0400
committerNathan Letwory <nathan@mcneel.com>2014-05-19 15:46:57 +0400
commit9a7c4ead3f57052c911570d1b507e1f5229210c8 (patch)
tree7477e4947f2a49d74e7601887f58f64ddaf364e4 /intern/cycles/render/object.cpp
parent74f77a295649b7f42ede5072c5642fd02d67c5dd (diff)
Move BVHType and shadingsystem enums to top-level of Cycles namespace.
Easier access of BVHType and deduplication for ShadingSystem. Reviewers: dingto, brecht Differential Revision: https://developer.blender.org/D534
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 027bfd71931..7b2ffef9b60 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -25,6 +25,7 @@
#include "util_foreach.h"
#include "util_map.h"
#include "util_progress.h"
+#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
@@ -388,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc
/* prepare for static BVH building */
/* todo: do before to support getting object level coords? */
- if(scene->params.bvh_type == SceneParams::BVH_STATIC) {
+ if(scene->params.bvh_type == BVHType::BVH_STATIC) {
progress.set_status("Updating Objects", "Applying Static Transformations");
apply_static_transforms(dscene, scene, object_flag, progress);
}