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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-03 16:09:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-03 16:09:09 +0400
commitbf25f1ea96d01b513907cf3067e8e2dd3c7e41b4 (patch)
tree822c28fa6ecf5e08c051e5eb7a05f6bc6e2e8742 /intern/cycles/render/object.cpp
parent57cf48e7c6fd04f864072c21433a822907774f78 (diff)
Cycles Hair: refactoring to store curves with the index of the first key and the
number of keys in the curve, rather than curve segments with the indices of two keys. ShaderData.segment now stores the segment number in the curve.
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp41
1 files changed, 26 insertions, 15 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 4862b47c342..a89f8afd251 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -203,14 +203,18 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
- foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
- float3 p1 = mesh->curve_keys[t.v[0]].co;
- float r1 = mesh->curve_keys[t.v[0]].radius;
- float3 p2 = mesh->curve_keys[t.v[1]].co;
- float r2 = mesh->curve_keys[t.v[1]].radius;
-
- /* currently ignores segment overlaps*/
- surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
surface_area_map[mesh] = surface_area;
@@ -229,14 +233,21 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
- foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
- float3 p1 = mesh->curve_keys[t.v[0]].co;
- float r1 = mesh->curve_keys[t.v[0]].radius;
- float3 p2 = mesh->curve_keys[t.v[1]].co;
- float r2 = mesh->curve_keys[t.v[1]].radius;
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
- /* currently ignores segment overlaps*/
- surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ p1 = transform_point(&tfm, p1);
+ p2 = transform_point(&tfm, p2);
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
}