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authorStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
committerStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
commite9ba345c46c93a193193f01d4bfac714a666d384 (patch)
tree49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/render/object.cpp
parent857df8065face58eff5556953cdf2dd72e09f2b6 (diff)
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 5df8e8c1368..588b4d50e1b 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -19,6 +19,7 @@
#include "device.h"
#include "light.h"
#include "mesh.h"
+#include "curves.h"
#include "object.h"
#include "scene.h"
@@ -45,6 +46,7 @@ Object::Object()
motion.post = transform_identity();
use_motion = false;
use_holdout = false;
+ curverender = false;
}
Object::~Object()
@@ -86,6 +88,13 @@ void Object::apply_transform()
for(size_t i = 0; i < mesh->verts.size(); i++)
mesh->verts[i] = transform_point(&tfm, mesh->verts[i]);
+ for(size_t i = 0; i < mesh->curve_keys.size(); i++)
+ mesh->curve_keys[i].loc = transform_point(&tfm, mesh->curve_keys[i].loc);
+
+ for(size_t i = 0; i < mesh->curve_keysCD.size(); i++)
+ mesh->curve_keysCD[i].tg = transform_direction(&tfm, mesh->curve_keysCD[i].tg);
+
+
Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
@@ -133,6 +142,7 @@ void Object::tag_update(Scene *scene)
}
}
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->object_manager->need_update = true;
}
@@ -189,6 +199,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+ foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
+ float3 p1 = mesh->curve_keys[t.v[0]].loc;
+ float r1 = mesh->curve_keys[t.v[0]].radius;
+ float3 p2 = mesh->curve_keys[t.v[1]].loc;
+ float r2 = mesh->curve_keys[t.v[1]].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
+
surface_area_map[mesh] = surface_area;
}
else
@@ -204,6 +224,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+
+ foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
+ float3 p1 = mesh->curve_keys[t.v[0]].loc;
+ float r1 = mesh->curve_keys[t.v[0]].radius;
+ float3 p2 = mesh->curve_keys[t.v[1]].loc;
+ float r2 = mesh->curve_keys[t.v[1]].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
/* pack in texture */
@@ -355,6 +385,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
void ObjectManager::tag_update(Scene *scene)
{
need_update = true;
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->light_manager->need_update = true;
}