diff options
author | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
---|---|---|
committer | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
commit | e9ba345c46c93a193193f01d4bfac714a666d384 (patch) | |
tree | 49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/render/object.cpp | |
parent | 857df8065face58eff5556953cdf2dd72e09f2b6 (diff) |
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)
This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.
The UI appears under the particle tab and there is a new hair info node available.
It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 5df8e8c1368..588b4d50e1b 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -19,6 +19,7 @@ #include "device.h" #include "light.h" #include "mesh.h" +#include "curves.h" #include "object.h" #include "scene.h" @@ -45,6 +46,7 @@ Object::Object() motion.post = transform_identity(); use_motion = false; use_holdout = false; + curverender = false; } Object::~Object() @@ -86,6 +88,13 @@ void Object::apply_transform() for(size_t i = 0; i < mesh->verts.size(); i++) mesh->verts[i] = transform_point(&tfm, mesh->verts[i]); + for(size_t i = 0; i < mesh->curve_keys.size(); i++) + mesh->curve_keys[i].loc = transform_point(&tfm, mesh->curve_keys[i].loc); + + for(size_t i = 0; i < mesh->curve_keysCD.size(); i++) + mesh->curve_keysCD[i].tg = transform_direction(&tfm, mesh->curve_keysCD[i].tg); + + Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL); Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL); @@ -133,6 +142,7 @@ void Object::tag_update(Scene *scene) } } + scene->curve_system_manager->need_update = true; scene->mesh_manager->need_update = true; scene->object_manager->need_update = true; } @@ -189,6 +199,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene surface_area += triangle_area(p1, p2, p3); } + foreach(Mesh::CurveSeg& t, mesh->curve_segs) { + float3 p1 = mesh->curve_keys[t.v[0]].loc; + float r1 = mesh->curve_keys[t.v[0]].radius; + float3 p2 = mesh->curve_keys[t.v[1]].loc; + float r2 = mesh->curve_keys[t.v[1]].radius; + + /* currently ignores segment overlaps*/ + surface_area += M_PI_F *(r1 + r2) * len(p1 - p2); + } + surface_area_map[mesh] = surface_area; } else @@ -204,6 +224,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene surface_area += triangle_area(p1, p2, p3); } + + foreach(Mesh::CurveSeg& t, mesh->curve_segs) { + float3 p1 = mesh->curve_keys[t.v[0]].loc; + float r1 = mesh->curve_keys[t.v[0]].radius; + float3 p2 = mesh->curve_keys[t.v[1]].loc; + float r2 = mesh->curve_keys[t.v[1]].radius; + + /* currently ignores segment overlaps*/ + surface_area += M_PI_F *(r1 + r2) * len(p1 - p2); + } } /* pack in texture */ @@ -355,6 +385,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro void ObjectManager::tag_update(Scene *scene) { need_update = true; + scene->curve_system_manager->need_update = true; scene->mesh_manager->need_update = true; scene->light_manager->need_update = true; } |