diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-25 21:23:52 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-25 21:23:52 +0400 |
commit | f99343d3b8676543e2bd6acd6ee2274c21b1b388 (patch) | |
tree | fd40cd33691a783f82cf877e774d1b3a64d91ed3 /intern/cycles/render/object.cpp | |
parent | 14f475fccad7158098ddecc285c617f990b2f8b5 (diff) |
Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 3a9f0add735..f83c85c632d 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -36,6 +36,7 @@ Object::Object() mesh = NULL; tfm = transform_identity(); visibility = ~0; + pass_id = 0; } Object::~Object() @@ -135,6 +136,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene /* todo: correct for displacement, and move to a better place */ float uniform_scale; float surface_area = 0.0f; + float pass_id = ob->pass_id; if(transform_uniform_scale(tfm, uniform_scale)) { map<Mesh*, float>::iterator it = surface_area_map.find(mesh); @@ -171,7 +173,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene memcpy(&objects[offset], &tfm, sizeof(float4)*4); memcpy(&objects[offset+4], &itfm, sizeof(float4)*4); memcpy(&objects[offset+8], &ntfm, sizeof(float4)*4); - objects[offset+12] = make_float4(surface_area, 0.0f, 0.0f, 0.0f); + objects[offset+12] = make_float4(surface_area, pass_id, 0.0f, 0.0f); i++; |