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authorMai Lavelle <mai.lavelle@gmail.com>2016-08-02 12:13:58 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-08-07 21:15:20 +0300
commita58fe05c05dfc2a5d63a3d1977bcb15f7778990f (patch)
tree4da4ac22208668167228a7440901264e0f3f38fd /intern/cycles/render/object.cpp
parentdd1929754f3f5746dea5837425ac8e8768aef2d9 (diff)
Cycles microdisplacement: Move displacement options from mesh to material settings
Displacement is now a per material setting, which means old files will have to be updated if they had used displacement. Cool side effect of this change is material previews now show displacement. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2140
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index eeb44f46685..28cc4fe58fa 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -689,7 +689,7 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
* Could be solved by moving reference counter to Mesh.
*/
if((mesh_users[object->mesh] == 1 && !object->mesh->has_surface_bssrdf) &&
- object->mesh->displacement_method == Mesh::DISPLACE_BUMP)
+ !object->mesh->has_true_displacement())
{
if(!(motion_blur && object->use_motion)) {
if(!object->mesh->transform_applied) {