diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-14 15:50:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-17 22:39:16 +0300 |
commit | 0e8cd14dfee9788f24854aa8f4148033ef042f51 (patch) | |
tree | 4fd7fdb358f9ef4ccdcb934025b74ee6f25598ad /intern/cycles/render/object.cpp | |
parent | 08670d3b8117cda608c178688f261e1204794a0d (diff) |
Code refactor: use shader pointers rather than shader indexes.
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index a7ea75820ea..e2fe0bd72a1 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -185,9 +185,7 @@ void Object::tag_update(Scene *scene) if(mesh->transform_applied) mesh->need_update = true; - foreach(uint sindex, mesh->used_shaders) { - Shader *shader = scene->shaders[sindex]; - + foreach(Shader *shader, mesh->used_shaders) { if(shader->use_mis && shader->has_surface_emission) scene->light_manager->need_update = true; } |