diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2016-08-05 00:24:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-08-05 02:00:41 +0300 |
commit | 1f19fba56611cba09246a0722ef3968976e3c2d3 (patch) | |
tree | 336af12c1bdfba9cf37f857dfa0b4144fce75ff2 /intern/cycles/render/object.cpp | |
parent | 2ce9bab8ce88d25830633b8258063811d861c2f8 (diff) |
Cycles: hide particles with broken motion blur traces.
Currently cycles cannot correctly render motion blur for objects that appear or
disappear during the shutter window. Until that can be fixed properly, it may be
better to hide such particles rather than let them render as if they were
stationary for half of the frame.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2125
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 662d87e8b6b..7024a8bcc79 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -70,19 +70,28 @@ void Object::compute_bounds(bool motion_blur) BoundBox mbounds = mesh->bounds; if(motion_blur && use_motion) { - DecompMotionTransform decomp; - transform_motion_decompose(&decomp, &motion, &tfm); + if(motion.pre == transform_empty() || + motion.post == transform_empty()) { + /* Hide objects that have no valid previous or next transform, for + * example particle that stop existing. TODO: add support for this + * case in the kernel so we don't get render artifacts. */ + bounds = BoundBox::empty; + } + else { + DecompMotionTransform decomp; + transform_motion_decompose(&decomp, &motion, &tfm); - bounds = BoundBox::empty; + bounds = BoundBox::empty; - /* todo: this is really terrible. according to pbrt there is a better - * way to find this iteratively, but did not find implementation yet - * or try to implement myself */ - for(float t = 0.0f; t < 1.0f; t += (1.0f/128.0f)) { - Transform ttfm; + /* todo: this is really terrible. according to pbrt there is a better + * way to find this iteratively, but did not find implementation yet + * or try to implement myself */ + for(float t = 0.0f; t < 1.0f; t += (1.0f/128.0f)) { + Transform ttfm; - transform_motion_interpolate(&ttfm, &decomp, t); - bounds.grow(mbounds.transformed(&ttfm)); + transform_motion_interpolate(&ttfm, &decomp, t); + bounds.grow(mbounds.transformed(&ttfm)); + } } } else { @@ -228,7 +237,7 @@ vector<float> Object::motion_times() bool Object::is_traceable() { /* Mesh itself can be empty,can skip all such objects. */ - if (bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) { + if (!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) { return false; } /* TODO(sergey): Check for mesh vertices/curves. visibility flags. */ |