diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-12 21:56:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-13 01:57:14 +0300 |
commit | 5cf032678ff969688b6eefb8db6b241ac8934860 (patch) | |
tree | 8020097cbddbe6dc8111e8960cc649e83f01754a /intern/cycles/render/object.cpp | |
parent | a33a5880f7af985a2418e87c2debed8130bf96d4 (diff) |
Code cleanup: remove test code to disable motion blur, no longer useful.
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r-- | intern/cycles/render/object.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 380c12fa6b2..20f57cc8d97 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -398,7 +398,6 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s memcpy(&objects_vector[object_index*OBJECT_VECTOR_SIZE+0], &mtfm.pre, sizeof(float4)*3); memcpy(&objects_vector[object_index*OBJECT_VECTOR_SIZE+3], &mtfm.post, sizeof(float4)*3); } -#ifdef __OBJECT_MOTION__ else if(state->need_motion == Scene::MOTION_BLUR) { if(ob->use_motion) { /* decompose transformations for interpolation. */ @@ -410,7 +409,6 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s state->have_motion = true; } } -#endif /* Dupli object coords and motion info. */ int totalsteps = mesh->motion_steps; @@ -482,7 +480,7 @@ void ObjectManager::device_update_transforms(Device *device, Progress& progress) { UpdateObejctTransformState state; - state.need_motion = scene->need_motion(device->info.advanced_shading); + state.need_motion = scene->need_motion(); state.have_motion = false; state.have_curves = false; state.scene = scene; @@ -694,14 +692,9 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u /* counter mesh users */ map<Mesh*, int> mesh_users; -#ifdef __OBJECT_MOTION__ Scene::MotionType need_motion = scene->need_motion(); bool motion_blur = need_motion == Scene::MOTION_BLUR; bool apply_to_motion = need_motion != Scene::MOTION_PASS; -#else - bool motion_blur = false; - bool apply_to_motion = false; -#endif int i = 0; bool have_instancing = false; |