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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-26 23:00:37 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-27 01:11:14 +0300
commit527f8b32b32187f754e5b176db6377736f9cb8ff (patch)
treeda291ed0d180d105521a03b73107ec6c9c39ff3b /intern/cycles/render/object.cpp
parentd6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (diff)
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various `modified` methods on Nodes in favor of `Node::is_modified` which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp75
1 files changed, 44 insertions, 31 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index bce2e08b390..3a314437f0b 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -104,9 +104,13 @@ NODE_DEFINE(Object)
SOCKET_POINT2(dupli_uv, "Dupli UV", make_float2(0.0f, 0.0f));
SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
SOCKET_FLOAT(shadow_terminator_offset, "Terminator Offset", 0.0f);
+ SOCKET_STRING(asset_name, "Asset Name", ustring());
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
+ SOCKET_NODE(particle_system, "Particle System", &ParticleSystem::node_type);
+ SOCKET_INT(particle_index, "Particle Index", 0);
+
return type;
}
@@ -212,10 +216,11 @@ void Object::tag_update(Scene *scene)
{
if (geometry) {
if (geometry->transform_applied)
- geometry->need_update = true;
+ geometry->tag_modified();
- foreach (Shader *shader, geometry->used_shaders) {
- if (shader->use_mis && shader->has_surface_emission)
+ foreach (Node *node, geometry->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
+ if (shader->get_use_mis() && shader->has_surface_emission)
scene->light_manager->need_update = true;
}
}
@@ -272,7 +277,7 @@ uint Object::visibility_for_tracing() const
float Object::compute_volume_step_size() const
{
- if (geometry->type != Geometry::MESH && geometry->type != Geometry::VOLUME) {
+ if (geometry->geometry_type != Geometry::MESH && geometry->geometry_type != Geometry::VOLUME) {
return FLT_MAX;
}
@@ -285,11 +290,12 @@ float Object::compute_volume_step_size() const
/* Compute step rate from shaders. */
float step_rate = FLT_MAX;
- foreach (Shader *shader, mesh->used_shaders) {
+ foreach (Node *node, mesh->used_shaders) {
+ Shader *shader = static_cast<Shader *>(node);
if (shader->has_volume) {
- if ((shader->heterogeneous_volume && shader->has_volume_spatial_varying) ||
+ if ((shader->get_heterogeneous_volume() && shader->has_volume_spatial_varying) ||
(shader->has_volume_attribute_dependency)) {
- step_rate = fminf(shader->volume_step_rate, step_rate);
+ step_rate = fminf(shader->get_volume_step_rate(), step_rate);
}
}
}
@@ -301,7 +307,7 @@ float Object::compute_volume_step_size() const
/* Compute step size from voxel grids. */
float step_size = FLT_MAX;
- if (geometry->type == Geometry::VOLUME) {
+ if (geometry->geometry_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geometry);
foreach (Attribute &attr, volume->attributes.attributes) {
@@ -313,7 +319,7 @@ float Object::compute_volume_step_size() const
}
/* User specified step size. */
- float voxel_step_size = volume->step_size;
+ float voxel_step_size = volume->get_step_size();
if (voxel_step_size == 0.0f) {
/* Auto detect step size. */
@@ -327,7 +333,7 @@ float Object::compute_volume_step_size() const
}
voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
}
- else if (volume->object_space) {
+ else if (volume->get_object_space()) {
/* User specified step size in object space. */
float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
@@ -371,14 +377,15 @@ static float object_surface_area(UpdateObjectTransformState *state,
const Transform &tfm,
Geometry *geom)
{
- if (geom->type != Geometry::MESH && geom->type != Geometry::VOLUME) {
+ if (geom->geometry_type != Geometry::MESH && geom->geometry_type != Geometry::VOLUME) {
return 0.0f;
}
Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->has_volume || geom->type == Geometry::VOLUME) {
+ if (mesh->has_volume || geom->geometry_type == Geometry::VOLUME) {
/* Volume density automatically adjust to object scale. */
- if (geom->type == Geometry::VOLUME && static_cast<Volume *>(geom)->object_space) {
+ if (geom->geometry_type == Geometry::VOLUME &&
+ static_cast<Volume *>(geom)->get_object_space()) {
const float3 unit = normalize(make_float3(1.0f, 1.0f, 1.0f));
return 1.0f / len(transform_direction(&tfm, unit));
}
@@ -410,9 +417,9 @@ static float object_surface_area(UpdateObjectTransformState *state,
size_t num_triangles = mesh->num_triangles();
for (size_t j = 0; j < num_triangles; j++) {
Mesh::Triangle t = mesh->get_triangle(j);
- float3 p1 = mesh->verts[t.v[0]];
- float3 p2 = mesh->verts[t.v[1]];
- float3 p3 = mesh->verts[t.v[2]];
+ float3 p1 = mesh->get_verts()[t.v[0]];
+ float3 p2 = mesh->get_verts()[t.v[1]];
+ float3 p3 = mesh->get_verts()[t.v[2]];
surface_area += triangle_area(p1, p2, p3);
}
@@ -431,9 +438,9 @@ static float object_surface_area(UpdateObjectTransformState *state,
size_t num_triangles = mesh->num_triangles();
for (size_t j = 0; j < num_triangles; j++) {
Mesh::Triangle t = mesh->get_triangle(j);
- float3 p1 = transform_point(&tfm, mesh->verts[t.v[0]]);
- float3 p2 = transform_point(&tfm, mesh->verts[t.v[1]]);
- float3 p3 = transform_point(&tfm, mesh->verts[t.v[2]]);
+ float3 p1 = transform_point(&tfm, mesh->get_verts()[t.v[0]]);
+ float3 p2 = transform_point(&tfm, mesh->get_verts()[t.v[1]]);
+ float3 p3 = transform_point(&tfm, mesh->get_verts()[t.v[2]]);
surface_area += triangle_area(p1, p2, p3);
}
@@ -472,11 +479,11 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.particle_index = particle_index;
kobject.motion_offset = 0;
- if (geom->use_motion_blur) {
+ if (geom->get_use_motion_blur()) {
state->have_motion = true;
}
- if (geom->type == Geometry::MESH) {
+ if (geom->geometry_type == Geometry::MESH) {
/* TODO: why only mesh? */
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
@@ -527,14 +534,16 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_generated[0] = ob->dupli_generated[0];
kobject.dupli_generated[1] = ob->dupli_generated[1];
kobject.dupli_generated[2] = ob->dupli_generated[2];
- kobject.numkeys = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom)->curve_keys.size() :
- 0;
+ kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ?
+ static_cast<Hair *>(geom)->get_curve_keys().size() :
+ 0;
kobject.dupli_uv[0] = ob->dupli_uv[0];
kobject.dupli_uv[1] = ob->dupli_uv[1];
- int totalsteps = geom->motion_steps;
+ int totalsteps = geom->get_motion_steps();
kobject.numsteps = (totalsteps - 1) / 2;
- kobject.numverts = (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) ?
- static_cast<Mesh *>(geom)->verts.size() :
+ kobject.numverts = (geom->geometry_type == Geometry::MESH ||
+ geom->geometry_type == Geometry::VOLUME) ?
+ static_cast<Mesh *>(geom)->get_verts().size() :
0;
kobject.patch_map_offset = 0;
kobject.attribute_map_offset = 0;
@@ -552,7 +561,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
state->object_volume_step[ob->index] = FLT_MAX;
/* Have curves. */
- if (geom->type == Geometry::HAIR) {
+ if (geom->geometry_type == Geometry::HAIR) {
state->have_curves = true;
}
}
@@ -687,6 +696,10 @@ void ObjectManager::device_update(Device *device,
progress.set_status("Updating Objects", "Applying Static Transformations");
apply_static_transforms(dscene, scene, progress);
}
+
+ foreach (Object *object, scene->objects) {
+ object->clear_modified();
+ }
}
void ObjectManager::device_update_flags(
@@ -786,7 +799,7 @@ void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Sc
foreach (Object *object, scene->objects) {
Geometry *geom = object->geometry;
- if (geom->type == Geometry::MESH) {
+ if (geom->geometry_type == Geometry::MESH) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->patch_table) {
uint patch_map_offset = 2 * (mesh->patch_table_offset + mesh->patch_table->total_size() -
@@ -857,11 +870,11 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
!geom->has_true_displacement();
- if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
+ if (geom->geometry_type == Geometry::MESH) {
Mesh *mesh = static_cast<Mesh *>(geom);
- apply = apply && mesh->subdivision_type == Mesh::SUBDIVISION_NONE;
+ apply = apply && mesh->get_subdivision_type() == Mesh::SUBDIVISION_NONE;
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->geometry_type == Geometry::HAIR) {
/* Can't apply non-uniform scale to curves, this can't be represented by
* control points and radius alone. */
float scale;