diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-10 03:15:02 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-10 06:54:05 +0300 |
commit | 6c4ddfc5d9833b6c4f0ae3da93645556fee97caf (patch) | |
tree | a6daff84b99e62ed5022284d5b7b8042ea9e2a3b /intern/cycles/render/object.h | |
parent | b66efbecf4780c65833f72ac8de5d18b5bca7e15 (diff) |
Code refactor: don't expose UpdateObjectTransformState in header.
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r-- | intern/cycles/render/object.h | 44 |
1 files changed, 2 insertions, 42 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 59c1d916595..3f6d120b372 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -35,6 +35,7 @@ class ParticleSystem; class Progress; class Scene; struct Transform; +struct UpdateObjectTransformState; /* Object */ @@ -95,7 +96,6 @@ public: void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_transforms(DeviceScene *dscene, Scene *scene, - uint *object_flag, Progress& progress); void device_update_flags(Device *device, @@ -109,49 +109,9 @@ public: void tag_update(Scene *scene); - void apply_static_transforms(DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress); + void apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress& progress); protected: - /* Global state of object transform update. */ - struct UpdateObjectTransformState { - /* Global state used by device_update_object_transform(). - * Common for both threaded and non-threaded update. - */ - - /* Type of the motion required by the scene settings. */ - Scene::MotionType need_motion; - - /* Mapping from particle system to a index in packed particle array. - * Only used for read. - */ - map<ParticleSystem*, int> particle_offset; - - /* Mesh area. - * Used to avoid calculation of mesh area multiple times. Used for both - * read and write. Acquire surface_area_lock to keep it all thread safe. - */ - map<Mesh*, float> surface_area_map; - - /* Packed object arrays. Those will be filled in. */ - uint *object_flag; - KernelObject *objects; - Transform *objects_vector; - - /* Flags which will be synchronized to Integrator. */ - bool have_motion; - bool have_curves; - - /* ** Scheduling queue. ** */ - - Scene *scene; - - /* Some locks to keep everything thread-safe. */ - thread_spin_lock queue_lock; - thread_spin_lock surface_area_lock; - - /* First unused object index in the queue. */ - int queue_start_object; - }; void device_update_object_transform(UpdateObjectTransformState *state, Object *ob, const int object_index); |