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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-08 08:48:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:05 +0300
commitb66efbecf4780c65833f72ac8de5d18b5bca7e15 (patch)
tree58f258df9e797f55ad1a77082115989df147e6db /intern/cycles/render/object.h
parent623141f339d5066ed6b96ad70ab45fb294e3e612 (diff)
Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 54046d7069f..59c1d916595 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -135,7 +135,7 @@ protected:
/* Packed object arrays. Those will be filled in. */
uint *object_flag;
KernelObject *objects;
- float4 *objects_vector;
+ Transform *objects_vector;
/* Flags which will be synchronized to Integrator. */
bool have_motion;