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authorSergey Sharybin <sergey@blender.org>2021-08-03 13:20:28 +0300
committerSergey Sharybin <sergey@blender.org>2021-08-04 18:26:24 +0300
commitc18d91918fbb18d8c0d2e95de210ba818937cd87 (patch)
tree1f12519ad0f9ad4dd815adebac61b5ac57e8f287 /intern/cycles/render/object.h
parent58ba75f9e3bfc4ff08dbd1f2ce269c65388dfcfd (diff)
Cycles: More flexible GI Approximation AO distance control
The goal: allow to easily use AO approximation in scenes which combines both small and large scale objects. The idea: use per-object AO distance which will allow to override world settings. Instancer object will "propagate" its AO distance to all its instances unless the instance defines own distance (this allows to modify AO distance in the shot files, without requiring to modify props used in the shots. Available from the new Fats GI Approximation panel in object properties. Differential Revision: https://developer.blender.org/D12112
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index ebb7733c2aa..c52ddce48da 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -73,6 +73,8 @@ class Object : public Node {
NODE_SOCKET_API(ParticleSystem *, particle_system);
NODE_SOCKET_API(int, particle_index);
+ NODE_SOCKET_API(float, ao_distance)
+
Object();
~Object();