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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-03 14:11:19 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-03 14:13:41 +0400 |
commit | 0fa7e4c853e07cfc6bd898c85cd0aa3119f97aa8 (patch) | |
tree | 2ca881a72e849dd751a133411a32e7787cb3876a /intern/cycles/render/object.h | |
parent | 9ce645e7d9697162f577f433844da7771cbea9a6 (diff) |
Cycles: Decouple object flags update to a separate update step
This way there's much less cross-references between objects and meshes
device update functions.
The only thing remained s the object bounds calculation which is needed
by bvh update. This could also be decoupled, but it's not that crucial
yet because its's how it used to be for ages now.
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r-- | intern/cycles/render/object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 677526b715f..2c69b83a2e9 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -76,6 +76,7 @@ public: void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress); + void device_update_flags(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); |