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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
commit1d8c79818870b92df46c443d7778438aa67d019c (patch)
treeba3fc305671261e40851d8a230a33ebe19396e95 /intern/cycles/render/object.h
parent796dd8a321108df26757fb9df5c2aa6eb42c9633 (diff)
Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 14da2cfb35d..e84c4b26767 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -44,13 +44,15 @@ public:
int pass_id;
vector<ParamValue> attributes;
uint visibility;
+ MotionTransform motion;
+ bool use_motion;
Object();
~Object();
void tag_update(Scene *scene);
- void compute_bounds();
+ void compute_bounds(bool motion_blur);
void apply_transform();
};