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authorStefan Werner <stefan.werner@tangent-animation.com>2018-03-08 00:19:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:04 +0300
commitf66ff4ee86a9ead9ef6f3776b64f4dda32eab521 (patch)
tree3412172b884acf0a5731aa734d8873bddef3d428 /intern/cycles/render/object.h
parent41b38c5f75b371e3897685fd9a4cb953a4aa65ff (diff)
Code refactor: use KernelOject struct instead of float4 array.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/render/object.h')
-rw-r--r--intern/cycles/render/object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index acdb1b64123..54046d7069f 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -134,7 +134,7 @@ protected:
/* Packed object arrays. Those will be filled in. */
uint *object_flag;
- float4 *objects;
+ KernelObject *objects;
float4 *objects_vector;
/* Flags which will be synchronized to Integrator. */