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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-18 05:20:39 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-23 20:57:58 +0300
commita963c7d48dade70474ec3b40bea5e99ebdbbc5d4 (patch)
tree7df66a8c09dec4f9bd1f9eb1f9d390339213c21d /intern/cycles/render/osl.cpp
parent4448ed6c5e6d321c9f0822ca2d969f7e7041fe27 (diff)
Code refactor: improve attribute handling for optional volume attributes.
A volume shader should be able to request attributes, and still be rendered as homogeneous if no volume attributes are available for the object.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r--intern/cycles/render/osl.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 4d066c89b76..9e931280691 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -744,6 +744,10 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
current_shader->has_object_dependency = true;
}
+ if(node->has_attribute_dependency()) {
+ current_shader->has_attribute_dependency = true;
+ }
+
if(node->has_integrator_dependency()) {
current_shader->has_integrator_dependency = true;
}
@@ -991,6 +995,14 @@ void OSLCompiler::parameter_color_array(const char *name, const array<float3>& f
ss->Parameter(name, type, table.data());
}
+void OSLCompiler::parameter_attribute(const char *name, ustring s)
+{
+ if(Attribute::name_standard(s.c_str()))
+ parameter(name, (string("geom:") + s.c_str()).c_str());
+ else
+ parameter(name, s.c_str());
+}
+
void OSLCompiler::find_dependencies(ShaderNodeSet& dependencies, ShaderInput *input)
{
ShaderNode *node = (input->link)? input->link->parent: NULL;
@@ -1124,6 +1136,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_surface_spatial_varying = false;
shader->has_volume_spatial_varying = false;
shader->has_object_dependency = false;
+ shader->has_attribute_dependency = false;
shader->has_integrator_dependency = false;
/* generate surface shader */