diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-09-15 19:41:37 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-09-15 19:41:37 +0400 |
commit | 21964e65380131324dcb50567e913cf6e4a29102 (patch) | |
tree | 3dd5dd0d705ac1fb312cc9e2ce0c9cffea854c12 /intern/cycles/render/osl.cpp | |
parent | 2390a2657e3ba1bde477d999c06d000491edbea8 (diff) |
OSL implementation of RGB ramp node.
The sampled color ramp data is passed to OSL as a color array. This has to be done as actual float[3] array though, since the Cycles float3 type actually contains 4 floats, leading to shifting color components in the array.
Additional parameter set functions for arrays have been added to the Cycles OSL interface for this purpose.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r-- | intern/cycles/render/osl.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index dbd6b0ac9d9..75a10d38c5d 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -309,6 +309,70 @@ void OSLCompiler::parameter(const char *name, const Transform& tfm) ss->Parameter(name, TypeDesc::TypeMatrix, (float*)&tfm); } +void OSLCompiler::parameter_array(const char *name, const float f[], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeFloat; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_color_array(const char *name, const float f[][3], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeColor; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_vector_array(const char *name, const float f[][3], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeVector; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_normal_array(const char *name, const float f[][3], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeNormal; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_point_array(const char *name, const float f[][3], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypePoint; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_array(const char *name, const int f[], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeInt; + type.arraylen = arraylen; + ss->Parameter(name, type, f); +} + +void OSLCompiler::parameter_array(const char *name, const char * const s[], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeString; + type.arraylen = arraylen; + ss->Parameter(name, type, s); +} + +void OSLCompiler::parameter_array(const char *name, const Transform tfm[], int arraylen) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys; + TypeDesc type = TypeDesc::TypeMatrix; + type.arraylen = arraylen; + ss->Parameter(name, type, (const float *)tfm); +} + void OSLCompiler::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input) { ShaderNode *node = (input->link)? input->link->parent: NULL; |