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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-24 19:02:08 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-24 19:02:08 +0400
commit722d0d92adefbeca2fb8326ce7bf217530d7b59c (patch)
treedd5c39f410d87917d118f9c40d3d9f8f47f394a4 /intern/cycles/render/osl.cpp
parent25ffb79a0b4861293c08a8230fc45fb72a7f230e (diff)
Cycles: reduce noise using regular path tracing + subsurface scattering with
new cubic and gaussian falloff. Like the branched path tracer, this will now shade all intersection points instead of using one at random.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r--intern/cycles/render/osl.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 038da269d91..d0ed95cca34 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -209,6 +209,7 @@ void OSLShaderManager::shading_system_init()
"__unused__",
"diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
"glossy_ancestor", /* PATH_RAY_GLOSSY_ANCESTOR */
+ "bssrdf_ancestor", /* PATH_RAY_BSSRDF_ANCESTOR */
};
const int nraytypes = sizeof(raytypes)/sizeof(raytypes[0]);