diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-20 16:18:00 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-20 16:18:00 +0400 |
commit | 9a1c1f132de971a840816614a0f4657ef1c12c89 (patch) | |
tree | ba7a0e493733275cb2df1855b69b36452322bf28 /intern/cycles/render/osl.cpp | |
parent | 3abef3a2e6b77949f2e992baefd660422e3e19fe (diff) |
Cycles OSL: most closure code is now shared between OSL and SVM. Also fix
transmission pass and filter glossy option.
The BSDF closure class is now more similar to the SVM closures, and includes
some flags and labels that are needed to properly categorize the BSDF's for
render passes. Phong closure is gone for the moment, needs to be adapated to
the new structure still.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r-- | intern/cycles/render/osl.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 6d23097d7a8..7fe7001ab51 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -206,6 +206,8 @@ bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input) return true; if(strcmp(input->name, "Displacement") == 0 && current_type != SHADER_TYPE_DISPLACEMENT) return true; + if(strcmp(input->name, "Normal") == 0) + return true; } else if(current_type == SHADER_TYPE_DISPLACEMENT && input->link && input->link->parent->name == ustring("bump")) return true; |