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authorPhil Gosch <phil@saphirestudio.at>2017-09-29 23:52:29 +0300
committerPhil Gosch <phil@saphirestudio.at>2017-09-29 23:52:29 +0300
commit2b1ec9c18fadf6b5cd71a7d4122776f5d4b8ac33 (patch)
tree01b477f0ea027ab5908f332f6102db6a1d381b76 /intern/cycles/render/osl.cpp
parent5cdd4388ffaad5ade916dba3c18e2bc679e19747 (diff)
parente3546a5097b1b30a3c694ce0f6b98c2f7e70510c (diff)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_toolssoc-2016-uv_tools
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r--intern/cycles/render/osl.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index a794f233718..5c5ac6e2be9 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -233,8 +233,10 @@ void OSLShaderManager::shading_system_init()
"glossy", /* PATH_RAY_GLOSSY */
"singular", /* PATH_RAY_SINGULAR */
"transparent", /* PATH_RAY_TRANSPARENT */
- "shadow", /* PATH_RAY_SHADOW_OPAQUE */
- "shadow", /* PATH_RAY_SHADOW_TRANSPARENT */
+ "shadow", /* PATH_RAY_SHADOW_OPAQUE_NON_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_OPAQUE_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_NON_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_CATCHER */
"__unused__",
"__unused__",
@@ -719,6 +721,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
current_shader->has_surface_bssrdf = true;
current_shader->has_bssrdf_bump = true; /* can't detect yet */
}
+ current_shader->has_bump = true; /* can't detect yet */
}
if(node->has_spatial_varying()) {
@@ -1027,6 +1030,9 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
if(node->has_bssrdf_bump())
current_shader->has_bssrdf_bump = true;
}
+ if(node->has_bump()) {
+ current_shader->has_bump = true;
+ }
}
else if(current_type == SHADER_TYPE_VOLUME) {
if(node->has_spatial_varying())
@@ -1089,21 +1095,14 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
ShaderGraph *graph = shader->graph;
ShaderNode *output = (graph)? graph->output(): NULL;
- /* copy graph for shader with bump mapping */
- if(output->input("Surface")->link && output->input("Displacement")->link)
- if(!shader->graph_bump)
- shader->graph_bump = shader->graph->copy();
+ bool has_bump = (shader->displacement_method != DISPLACE_TRUE) &&
+ output->input("Surface")->link && output->input("Displacement")->link;
/* finalize */
shader->graph->finalize(scene,
- false,
- shader->has_integrator_dependency);
- if(shader->graph_bump) {
- shader->graph_bump->finalize(scene,
- true,
- shader->has_integrator_dependency,
- shader->displacement_method == DISPLACE_BOTH);
- }
+ has_bump,
+ shader->has_integrator_dependency,
+ shader->displacement_method == DISPLACE_BOTH);
current_shader = shader;
@@ -1111,7 +1110,8 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
shader->has_surface_bssrdf = false;
- shader->has_bssrdf_bump = false;
+ shader->has_bump = has_bump;
+ shader->has_bssrdf_bump = has_bump;
shader->has_volume = false;
shader->has_displacement = false;
shader->has_surface_spatial_varying = false;
@@ -1123,8 +1123,8 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
if(shader->used && graph && output->input("Surface")->link) {
shader->osl_surface_ref = compile_type(shader, shader->graph, SHADER_TYPE_SURFACE);
- if(shader->graph_bump && shader->displacement_method != DISPLACE_TRUE)
- shader->osl_surface_bump_ref = compile_type(shader, shader->graph_bump, SHADER_TYPE_BUMP);
+ if(has_bump)
+ shader->osl_surface_bump_ref = compile_type(shader, shader->graph, SHADER_TYPE_BUMP);
else
shader->osl_surface_bump_ref = OSL::ShaderGroupRef();