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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-07 11:15:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-07 11:15:30 +0300
commit772a3dab21459637da69132aaac6b7b31173161f (patch)
treedc0e98f149bb0d8cca48658922f085a29ab4ff4d /intern/cycles/render/osl.cpp
parent3d313c9e5cad1020f0266a9ef6d83db9860ab0ec (diff)
Cycles: Update some types used form OSL
Some types were deprecated back in 2013, better to be prepared earlier for those types being removed from upstream.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r--intern/cycles/render/osl.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index e5842c796db..a75716e9f68 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -765,13 +765,13 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
} while(!nodes_done);
}
-OSL::ShadingAttribStateRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType type)
+OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType type)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
current_type = type;
- OSL::ShadingAttribStateRef group = ss->ShaderGroupBegin(shader->name.c_str());
+ OSL::ShaderGroupRef group = ss->ShaderGroupBegin(shader->name.c_str());
ShaderNode *output = graph->output();
ShaderNodeSet dependencies;
@@ -850,8 +850,8 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_surface = true;
}
else {
- shader->osl_surface_ref = OSL::ShadingAttribStateRef();
- shader->osl_surface_bump_ref = OSL::ShadingAttribStateRef();
+ shader->osl_surface_ref = OSL::ShaderGroupRef();
+ shader->osl_surface_bump_ref = OSL::ShaderGroupRef();
}
/* generate volume shader */
@@ -860,7 +860,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_volume = true;
}
else
- shader->osl_volume_ref = OSL::ShadingAttribStateRef();
+ shader->osl_volume_ref = OSL::ShaderGroupRef();
/* generate displacement shader */
if(shader->used && graph && output->input("Displacement")->link) {
@@ -868,7 +868,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_displacement = true;
}
else
- shader->osl_displacement_ref = OSL::ShadingAttribStateRef();
+ shader->osl_displacement_ref = OSL::ShaderGroupRef();
}
/* push state to array for lookup */