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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 16:10:34 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 21:30:16 +0300
commita70a435f28abc61f1b2d35c0bbc4d034ffaf4324 (patch)
tree1c445e4eb5def6f1231ead221bc607c005331c1a /intern/cycles/render/osl.h
parentaf073e149b3c734f70bb13f20a4e18682885342e (diff)
Code refactor: centralize OSL node creation in shader manager.
Diffstat (limited to 'intern/cycles/render/osl.h')
-rw-r--r--intern/cycles/render/osl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 110897ff300..13b9d6307f9 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -22,6 +22,7 @@
#include "util_thread.h"
#include "graph.h"
+#include "nodes.h"
#include "shader.h"
#ifdef WITH_OSL
@@ -54,6 +55,7 @@ struct OSLShaderInfo {
has_surface_bssrdf(false)
{}
+ OSL::OSLQuery query;
bool has_surface_emission;
bool has_surface_transparent;
bool has_surface_bssrdf;
@@ -83,6 +85,11 @@ public:
const char *shader_load_filepath(string filepath);
OSLShaderInfo *shader_loaded_info(const string& hash);
+ /* create OSL node using OSLQuery */
+ OSLNode *osl_node(const std::string& filepath,
+ const std::string& bytecode_hash = "",
+ const std::string& bytecode = "");
+
protected:
void texture_system_init();
void texture_system_free();