diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
commit | adbd84c320d8b0781e97d09055f6cde4920b79f8 (patch) | |
tree | 4df5496bd2d96a0115aa45526555097f73caad3c /intern/cycles/render/osl.h | |
parent | a47af30561ea9b0b2933a4af202a560b3576ee11 (diff) |
Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
Diffstat (limited to 'intern/cycles/render/osl.h')
-rw-r--r-- | intern/cycles/render/osl.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index d17f4c81362..4b4ed6cba00 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -64,6 +64,8 @@ public: OSLShaderManager(); ~OSLShaderManager(); + void reset(Scene *scene); + bool use_osl() { return true; } void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); |