diff options
author | Sergey Sharybin <sergey@blender.org> | 2021-10-06 12:43:58 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2021-10-11 13:27:28 +0300 |
commit | 0ceded7bc97852564c4d26951b41853e8289925e (patch) | |
tree | 4f7d69f3c596f63b39c031bb021281b5f88f6820 /intern/cycles/render/osl.h | |
parent | f9755add6544667e04b2b0d39c7c3bc794b6bdb8 (diff) |
Cycles: Introduce scene host_update function
The longer-term goal is to separate host-only scene update
from device update: make it possible to make kernel features
depend on actual scene state and flags.
This change makes it so shaders are compiled before kernel
load, making checks like "has_volume" available at the
kernel features calculation state.
No functional changes are expected at this point.
Differential Revision: https://developer.blender.org/D12795
Diffstat (limited to 'intern/cycles/render/osl.h')
-rw-r--r-- | intern/cycles/render/osl.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index dfeec54d915..019dca16df7 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -79,6 +79,8 @@ class OSLShaderManager : public ShaderManager { return true; } + void host_update_specific(Device *device, Scene *scene, Progress &progress) override; + void device_update_specific(Device *device, DeviceScene *dscene, Scene *scene, |