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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-18 05:20:39 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-23 20:57:58 +0300
commita963c7d48dade70474ec3b40bea5e99ebdbbc5d4 (patch)
tree7df66a8c09dec4f9bd1f9eb1f9d390339213c21d /intern/cycles/render/osl.h
parent4448ed6c5e6d321c9f0822ca2d969f7e7041fe27 (diff)
Code refactor: improve attribute handling for optional volume attributes.
A volume shader should be able to request attributes, and still be rendered as homogeneous if no volume attributes are available for the object.
Diffstat (limited to 'intern/cycles/render/osl.h')
-rw-r--r--intern/cycles/render/osl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 2be1126fdd3..95e35dd857b 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -140,6 +140,8 @@ public:
void parameter_array(const char *name, const float f[], int arraylen);
void parameter_color_array(const char *name, const array<float3>& f);
+ void parameter_attribute(const char *name, ustring s);
+
ShaderType output_type() { return current_type; }
bool background;