diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:32:38 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:55:46 +0300 |
commit | f6107af4cf4d907495e2e9c18e5866fd1d420650 (patch) | |
tree | ebac5a9d08145af572e5400c0697156797b73130 /intern/cycles/render/particles.cpp | |
parent | c8e661706fcdd88f1cf371f2e5e4eb76bf09fda3 (diff) |
Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already
hashed and consistent with the Object Info node.
Diffstat (limited to 'intern/cycles/render/particles.cpp')
-rw-r--r-- | intern/cycles/render/particles.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp index 06ff45b09bd..07e246a092a 100644 --- a/intern/cycles/render/particles.cpp +++ b/intern/cycles/render/particles.cpp @@ -19,6 +19,7 @@ #include "render/scene.h" #include "util/util_foreach.h" +#include "util/util_hash.h" #include "util/util_logging.h" #include "util/util_map.h" #include "util/util_progress.h" @@ -79,7 +80,8 @@ void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscen Particle& pa = psys->particles[k]; int offset = i*PARTICLE_SIZE; - particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, pa.size); + float random = hash_int_01(pa.index); + particles[offset] = make_float4(random, pa.age, pa.lifetime, pa.size); particles[offset+1] = pa.rotation; particles[offset+2] = make_float4(pa.location.x, pa.location.y, pa.location.z, pa.velocity.x); particles[offset+3] = make_float4(pa.velocity.y, pa.velocity.z, pa.angular_velocity.x, pa.angular_velocity.y); |