diff options
author | Thomas Dinges <blender@dingto.org> | 2014-05-11 05:38:39 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-05-11 05:38:39 +0400 |
commit | c08c931fb6f57bdca7865d48ac09a0775590f3ce (patch) | |
tree | 8d5bbe8b0e23288d6227545811b3822eebf01fba /intern/cycles/render/scene.cpp | |
parent | 8904eaf5047780eaf97eb7dc3acebb1b65f258bd (diff) |
Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50).
This can be increased further if needed, but let's first test if this does not come with a performance impact.
Originally developed during my GSoC 2013.
Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r-- | intern/cycles/render/scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 4a42b2c9e35..686a1bc406e 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -63,8 +63,8 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) else shader_manager = ShaderManager::create(this, SceneParams::SVM); - if (device_info_.type == DEVICE_CPU) - image_manager->set_extended_image_limits(); + /* Extended image limits for CPU and GPUs */ + image_manager->set_extended_image_limits(device_info_); } Scene::~Scene() |