diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-03-08 02:35:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-10 06:54:04 +0300 |
commit | f3010e98c343a83e07ff6c2a5437d0043122b083 (patch) | |
tree | 5b65da3162727bf00c88babcb216d8dbb4c5a269 /intern/cycles/render/scene.cpp | |
parent | fa9175ff02acffd02679398e17732f3832d3fc28 (diff) |
Code refactor: use KernelShader and KernelParticle instead of float arrays.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r-- | intern/cycles/render/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index aca28fc32fb..f5b8e2fd6a6 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -71,7 +71,7 @@ DeviceScene::DeviceScene(Device *device) light_background_conditional_cdf(device, "__light_background_conditional_cdf", MEM_TEXTURE), particles(device, "__particles", MEM_TEXTURE), svm_nodes(device, "__svm_nodes", MEM_TEXTURE), - shader_flag(device, "__shader_flag", MEM_TEXTURE), + shaders(device, "__shaders", MEM_TEXTURE), object_flag(device, "__object_flag", MEM_TEXTURE), lookup_table(device, "__lookup_table", MEM_TEXTURE), sobol_directions(device, "__sobol_directions", MEM_TEXTURE) |